Cooperation when players can choose the stakes of the game they play.
Cooperation research often holds the stakes constant. Strategies only decide how to act within it.
But partners also escalate, downgrade, or add safeguards. They move the relationship between forms of cooperation worth more or less.
Safe
Risk
Risk pays more for mutual cooperation, but tempts defection harder and punishes breakdown more. Cooperating in Risk takes more trust.
Under Default Safe (shown), disagreement resolves to the Safe game, so the Risk game is played only by mutual consent. Default Risk flips the rule: Risk is the fallback, and staying Safe requires agreement.
One game for all rounds. Benchmarks for cooperation in a fixed environment.
Players vote each round; the default resolves disagreement. Exposure to risk is endogenous.
Each yoked pair receives the exact Safe/Risk sequence a voting pair generated, same order and frequency, but with no control over it. Voting versus yoked isolates the effect of agency from the effect of exposure.
If voting affects cooperation, cooperation will be higher in each of the games where the voting mechanism is in place compared to the conditions where the mechanism is absent.
Recruited on Prolific (online). Each pair played at least 20 rounds with a stochastic continuation rule (50%).
Only Safe, Default-Safe, Only Risk and Default-Risk cluster together.
Both Default-Risk conditions fall.
Cooperation in the Risk game when it is chosen from a Safe default.
Voting treatments show a large Safe/Risk gap; yoked treatments show none, indicating it is the choosing, not the exposure, that moves cooperation.
When both vote Risk (R‑R), cooperation is highest, and converges across defaults (66% under Default Risk).
Lowest cooperation when forced to play Risk.
When agreeing to play Safe, cooperation is lower when Safe is not the default.
choose Risk again after mutual cooperation in the Risk game.
do so after mutual cooperation in the Safe game.
Cooperation under Risk reinforces taking Risk again, while cooperation under Safe does not. By rounds 6 to 8 pairs self-select into stable Safe or Risk groups and rarely switch after, so Risk becomes a self-sustaining cooperative state.
Cooperation depends not only on the payoffs, but on whether players jointly chose the game's structure.
Mutual agreement to take risk yields the highest, most stable cooperation; risk imposed by a default or a partner collapses it. The yoked controls confirm it is the choosing, not the exposure, that matters.
Cooperation under risk is self-reinforcing in voting conditions. * Safe game serves as a restorative fallback after breakdown in pre-determined sequences.
Game choice is part of how players cooperate not only through their moves, but through the games they agree to play.
After mutual cooperation in the Safe game, cooperation stays higher in the Safe than in the Risk game (77%).
After mutual defection in the Risk game, cooperation recovers more in the Safe than in Risk Game (13%).
Because Yoked-Default-Risk contains fewer Safe rounds, breakdowns are rarely repaired, so cooperation erodes and fails to recover.
percentage points of cooperation per +10pp of Risk games in a pair's sequence.
The more Risk rounds a predetermined path contains, the lower the pair's cooperation. Yoked-Default-Risk simply faces more Risk rounds, which drives its lower average.
